Early Development


Concepts for the residents of the village. The early 3D development of  the game began with me using ProBuilder in Unity to block out the town. I would then go on to export the ProBuilder models as .fbx files to edit within 3DS Max. I was applying separate unlit Unity materials at this point, but would later go on to use a texture atlas for all block colours, where each colour was a 1x1 pixel.


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