Reworking 3D Assets


As my original models had be derived from ProBuilder, the topology wasn't amazing and I felt like they needed an extra level of detail to really hone the stylistic vision I was going for. I imported all my assets into the same .max file and began to remodel each asset, adding extra details and also thinking thoroughly about making the houses and environment tiles extremely modular. This would give me future flexibility to create new variations, depending on how much time I would have.

Previous ProBuilder Houses:

New Modular Houses:

Modular Environment Tiles:

Modular Picket Fences:


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