Substance Designer
Happy Smiley Village » Devlog
Throughout production, I decided to create some tiling textures in Substance Designer to create variation in my assets and create a lovely unlit style that blended flat colour with basic textures. I avoided using Photoshop to create these textures, as trying to get them to tile is fiddly, whereas Substance Designer it is a lot easier, to not only tile, but iterate your creations.
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Happy Smiley Village
Explore a stylised world of happy people!
Status | Released |
Author | sarahmaywhite |
Genre | Adventure |
Tags | 3D, Unity |
More posts
- Self-ReflectionJun 18, 2020
- AO IssueJun 18, 2020
- CharactersJun 18, 2020
- Reworking 3D AssetsJun 18, 2020
- Playmaker to C#Jun 18, 2020
- Early DevelopmentJun 18, 2020