AO Issue
Happy Smiley Village » Devlog
It wasn't until I built my game did I realise that the AO script I had been using actually didn't work well with my unlit textures and was blown out and blurry in the test build. Unfortunately, this meant I had to remove the script in my final build as I didn't have time to find another AO solution. It's a shame this happened as you can't see any of the detail I had worked hard to show through my 3D assets.
This is what the game would've looked like (This is how the AO script appeared in editor):
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Happy Smiley Village
Explore a stylised world of happy people!
Status | Released |
Author | sarahmaywhite |
Genre | Adventure |
Tags | 3D, Unity |
More posts
- Self-ReflectionJun 18, 2020
- Substance DesignerJun 18, 2020
- CharactersJun 18, 2020
- Reworking 3D AssetsJun 18, 2020
- Playmaker to C#Jun 18, 2020
- Early DevelopmentJun 18, 2020