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Devlog
Happy Smiley Village
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Devlog
Self-Reflection
June 18, 2020
by
sarahmaywhite
Overall, I'm happy with how the game came out. Although I wish I hadn't planned to have so many features in this game, else I would've been able to create the amount of dress assets that I wanted to c...
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AO Issue
June 18, 2020
by
sarahmaywhite
It wasn't until I built my game did I realise that the AO script I had been using actually didn't work well with my unlit textures and was blown out and blurry in the test build. Unfortunately, this m...
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Substance Designer
June 18, 2020
by
sarahmaywhite
Throughout production, I decided to create some tiling textures in Substance Designer to create variation in my assets and create a lovely unlit style that blended flat colour with basic textures. I a...
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Characters
June 18, 2020
by
sarahmaywhite
The models of the residents changed significantly from the original concepts (see Early Development post.) The models went through 3 stages of iteration. To animate these characters, I used Mixamo as...
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Reworking 3D Assets
June 18, 2020
by
sarahmaywhite
As my original models had be derived from ProBuilder, the topology wasn't amazing and I felt like they needed an extra level of detail to really hone the stylistic vision I was going for. I imported a...
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Playmaker to C#
June 18, 2020
by
sarahmaywhite
During the project, I decided that Playmaker wasn't working for me and for the NPC interaction I had in mind, coding seemed to give me more flexibility. For this reason, I decided to create a new proj...
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Early Development
June 18, 2020
by
sarahmaywhite
Concepts for the residents of the village. The early 3D development of the game began with me using ProBuilder in Unity to block out the town. I would then go on to export the ProBuilder models as ...
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